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Trodden Path
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Dan Nirel
Dec 10, 20181 min read
Multiplayer!
Is here. Currently synced: players movement, animations, the ground, and it's deformation. The girl in the gif successfully grinds the...
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Dan Nirel
Dec 9, 20181 min read
Automated Downhill Running
The animator is set to switch to running animation either when player hits the running key, or when the velocity is high enough. In the...
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Dan Nirel
Dec 9, 20181 min read
Minecraft Skins Support!
Using MC skins serves multiple purposes. Firstly, they are vastly available, and an infinite number can be acquired for free. Secondly,...
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Dan Nirel
Dec 9, 20181 min read
DOF Sprite Shader
Used a 3rd party DOF sprite shader which only kind of works - only when the scale is positive (not when turning left), and doesn't work...
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Dan Nirel
Dec 9, 20181 min read
Snow Grinding (SP)
Game is still SP only, but snow grinding is implemented, and so is snow accumulation.
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Dan Nirel
Dec 9, 20181 min read
Rudimentary Background Blur
Added depth of field effect (and some bloom and antialiasing) to the camera. The 3d meshes work great, but the effect was not meant for...
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Dan Nirel
Dec 9, 20181 min read
Background Layers
Added more octaves to the Perlin noise formula, and added non-collidable background layers.
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Dan Nirel
Dec 9, 20181 min read
Infinite Terrain
For now, the update method simply checks the view of the camera and when near the edge of the terrain, adds more chunks.
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Dan Nirel
Dec 9, 20181 min read
Procedurally Generated Landscape
Using meshes (3D meshes) and readymade triangulation algorithm it was fairly simple to procedurally create a mesh with a given texture,...
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