Dan NirelDec 10, 20181 min readMultiplayer!Is here. Currently synced: players movement, animations, the ground, and it's deformation. The girl in the gif successfully grinds the...
Dan NirelDec 9, 20181 min readAutomated Downhill RunningThe animator is set to switch to running animation either when player hits the running key, or when the velocity is high enough. In the...
Dan NirelDec 9, 20181 min readMinecraft Skins Support!Using MC skins serves multiple purposes. Firstly, they are vastly available, and an infinite number can be acquired for free. Secondly,...
Dan NirelDec 9, 20181 min readDOF Sprite ShaderUsed a 3rd party DOF sprite shader which only kind of works - only when the scale is positive (not when turning left), and doesn't work...
Dan NirelDec 9, 20181 min readSnow Grinding (SP)Game is still SP only, but snow grinding is implemented, and so is snow accumulation.
Dan NirelDec 9, 20181 min readRudimentary Background BlurAdded depth of field effect (and some bloom and antialiasing) to the camera. The 3d meshes work great, but the effect was not meant for...
Dan NirelDec 9, 20181 min readBackground LayersAdded more octaves to the Perlin noise formula, and added non-collidable background layers.
Dan NirelDec 9, 20181 min readInfinite TerrainFor now, the update method simply checks the view of the camera and when near the edge of the terrain, adds more chunks.
Dan NirelDec 9, 20181 min readProcedurally Generated LandscapeUsing meshes (3D meshes) and readymade triangulation algorithm it was fairly simple to procedurally create a mesh with a given texture,...