Dan NirelDec 9, 20181 min readProcedurally Generated LandscapeUsing meshes (3D meshes) and readymade triangulation algorithm it was fairly simple to procedurally create a mesh with a given texture, with height determined by a Perlin noise function.
Using meshes (3D meshes) and readymade triangulation algorithm it was fairly simple to procedurally create a mesh with a given texture, with height determined by a Perlin noise function.
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