This update is a bag of all kinds of unrelated stuff.
The only things you can't see in the video below is that on clients, faraway objects are disabled. This saves any calculations they might have and the network bandwidth it would take to sync them. On a reduced the distance threshold, this looks something like this:
Other than that, I've added a developer console. Finally, a world is now determined by a single seed. Once everyone are synced on the same seed, the ground, trees, snowpeople, and the weather, can be (and are) computed from it, saving a lot of syncronization bandwidth. Of course this also makes it easier to reproduce worlds and save them to disk.
But most of all, the overall polish of the game really improved!
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